AI Insights · Timothy · April 2023
Top 5 Roguelike Games Performance in Switzerland Q1 2023
In Q1 2023, the top 5 roguelike games in Switzerland showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal key trends for each game.
The performance of the top 5 roguelike games in Switzerland during Q1 2023 has been diverse, as indicated by the data from Sensor Tower. Here is a breakdown of each game’s performance for the quarter.
Hero Wars: Alliance from Nexters Global LTD experienced fluctuations in its weekly revenue, peaking at approximately $69K in mid-February. Weekly downloads saw a decline throughout the quarter, dropping from 3.3K in early January to around 839 by the end of March. The game’s weekly active users also showed a downward trend, decreasing from about 6.5K to 4.8K over the same period.
Legend of Slime: Idle RPG War by AppQuantum Publishing Ltd saw a notable increase in weekly revenue, reaching around $12K in early March. Weekly downloads peaked at 3.3K in the week of February 6 but then declined to approximately 1.6K by the end of March. The game’s weekly active users rose significantly from 2.4K at the start of the quarter to around 6.2K by the end.
Black Deck - Card Battle TCG from SayGames LTD, which was released in January 2023, saw its weekly revenue rise, hitting about $6.4K in early March. Weekly downloads started strong at 2.4K in mid-February but tapered off to around 573 by the end of March. The game’s weekly active users also showed a decline from 2.7K in February to about 2K by the end of March.
Street Fighter: Duel by A PLUS JAPAN Inc. recorded a peak weekly revenue of approximately $14.7K in early March. Weekly downloads, however, saw a sharp decline from 4.1K in late February to just 135 by the end of March. The weekly active users followed a similar trend, dropping from 1.1K to around 354 over the quarter.
Finally, RAID: Shadow Legends from Plarium Global Ltd maintained a relatively steady weekly revenue, peaking at around $52.6K in late December and ending the quarter at approximately $45.2K. Weekly downloads remained fairly constant, fluctuating around the 400-500 mark. The game’s weekly active users also remained stable, hovering around 1.4K to 1.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.